The guy started a thread to complain, but most everyone disagreed with him (so I suppose you'd call this a conflicting review):
"Lvl 60 staff with lvl 60 mm = no difference at all, same with rend...
So now, we need to come up with a solution to this because unfortunately all the optimistic staff cravers weren't right and magic has a serious problem.
I think the suggestion for a general slow improvement re: dmg output and cost would be appropriate.
Thoughts...""
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"MM should be doing crap damage. Rend is also a low level spell, what level is your rend by the way?"
"my thoughts are that's the OP is a piss-poor beta tester.
your LM level? MM level? what armour were you wearing? did you test other spells or just MM?
all of these are crucial for considering dmg and giving feedback. pls try to be more mature about testing."
"I just played around with a staff the does double dmg and double the cast time. Cooldown stays the same. This staff pwns face. MM sucks with it. Rend owns. I rend a mob then melee it to death. 60 rend dmg goes a long way."
"I got nuked in pvp since the patch by an alfar loner that fired a spell, absolutely sure it wasnt MM or rend, that did 72 points of damage with no armor on me. I got just close enough to see he had one of the new staffs and then he fired it, instant dead, from what i could tell it wasnt AoE just hit on target based spell, possibly from a fire school?"
"QUESTION: wait, spells stack with themselves? Does this include all buffs and debuffs? or just bleeds and poisons etc..
REPLY:
I had 3 rends stacked on me for testing purposes. So if middle lvl rend is doing 25 dmg x3 all the while giving you the ability to hit me with other spells and stuff then rend is doing its job as its supposed to. DoTs especially low lvl DoTs are not meant to do a crapload of dmg. They are meant as extra dps while you are doing DD."
Wednesday, February 11, 2009
Magic Staff Leak
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