A new patch has been released.
Fixes and updates in this patch includes:
* New spell Lay On Hands in Lesser Magic has been enabled (Heals others)
* New spell Heal Mount in Lesser Magic has been enabled
* Eldritch Sphere in Lesser Magic has been tweaked (Travels faster)
* Mana Missile in Lesser Magic has been tweaked (Travels faster)
* Blast in Lesser Magic has been tweaked
* Begone in Greater Magic has been tweaked
* Confusion in Greater Magic has been tweaked
* Flesh Curse in Greater Magic has been tweaked
* Missile Fury in Greater Magic has been tweaked
* Rend in Greater Magic has been tweaked
* Venom in Greater Magic has been tweaked
* Frailty in Greater Magic has been tweaked
* Mana Blast in Spell Chanting has been tweaked
* Exhaust in Witchcraft has been tweaked
* Sluggish in Witchcraft has been tweaked
* New skills for Archery have been enabled
* New skills for mages have been enabled
* Updates to melee:
* Speed of attacks for different weapon types have been diversified
* Dagger attacks has a greater speed but does lower damage
* The reach of melee weapons have been tweaked
* Sword attacks are slightly quicker
* Great Axes attack at a slower rate but does more damage
* Great Clubs attack at a slower rate but does more damage
* Halberds attacks slower but does more damage
* Blocking/Parrying stamina drain has been reduced
* Zooming on the mini map has been enabled (Use mouse wheel to zoom)
* Day/Night cycle has been shortened a little bit
* Fixed a case where you could not use your hood with your robe
* Run skill will now make you run faster
* Run speed has been tweaked (You now run a little faster as default)
* Sprint has been tweaked (You now sprint a bit slower)
* Guard Towers in Racial cities now dish out more damage
* Dwarven Guard Tower will now attack at the correct rate
* Loudness of Guard Tower sounds have been diminished
* Bug where first person hands would show when you were in gank mode has been fixed
* Bugfixes to sounds
* Swimming sounds will now follow you and not stay in place where you started swimming
* Some memory leaks on the client has been fixed
* You will be informed immediately if you have a computer that can not run Darkfall.
* Alt-F4 (quitting) in combat and instantly log out has been fixed. Your body will now remain for some time in the world, so people have the chance to kill and loot you.
* A player will now respawn with only a fraction of his health after death.
* Alignment bug where your alignment would be wrong when you logged back in the game has been fixed
* Bug where failing to cast magic would give you XP has been fixed
* Starter weapon stats bug has been fixed. (Some starter weapons had better stats than a crafted weapon).
* Monsters spawning in the air and staying there has been fixed
* Monsters will not attack a person who is in gank mode (incapacitated)
* Some monsters will only come out depending on what time of day it is (e.g. Vampire like creatures only come out at night)
* Monster A.I. has been tweaked
* More monsters have been added
* Monster loot have been updated
* A bug where splitting items of low value would sell for more than if you sold a stack of them has been fixed. (Vendors will only buy some items in stacks.)
* The chance of ending up in gank mode after a killing blow has been increased.
* Gold requirements for low level Alchemy have been removed
* Gold requirements for low level Armorsmithing have been removed
* Gold requirements for low level Bowyer have been removed
* Gold requirements for low level Herbalism have been removed
* Gold requirements for low level Tailoring have been removed
* Gold requirements for low level Weaponsmithing have been removed
* Some missing icons have been added
* Some bugs in the statistics of your Clan have been fixed
* Some quest bugs where you would not be able to finish your quest have been fixed
* Time limit quest bugs have been fixed
* Some rare client crashes have been fixed
* Updates to the World
Thursday, February 5, 2009
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